Friday, October 10, 2014

Shadow of Mordor - The Nemesis System will change the RPG industry

Let me say this: the Nemesis System will change the RPG industry
You won’t find a more engrossing open-world next-gen action game than Middle Earth: Shadow of Mordor. I’m having as much fun with it as Dragons Dogma, which is to say, a lot of fun. It’s got all the elements to make a successful RPG—upgrades galore, loot finding, varied action, good pacing, a compelling story—but where the real world-building begins is in the Nemesis System. This is one of the smartest and nuanced mechanics I’ve ever seen in a game. Other writers have described it before, and probably better than I can, but I will say that it adds a level of realism and player investment that I’ve never seen before.

Dying by the hands of an Orc that killed you before and leveled up in the Orc ranks (because of your death)… that’s humiliating. I wanted to hunt down that rhyming, spitting butthole-eyed toad and turn his throat into a sprinkler. In time, I did. And man, it felt good.
Mastering the controls takes a little while if you aren’t familiar with other fighting games like the recent Batman series. In about 2 hours, I was grinning with every beautifully choreographed execution kill. So yeah, the developers mashed up the best of Assassin’s Creed and Batman, blended together tried-and-true RPG elements, and worked hard to make this world real. What did they get? A hit. They hit it out of the park. I’ll go as far as to say that the Nemesis System has raised the bar and will set a standard for AI and new types of storytelling.
I can’t wait to see where they take this in the inevitable sequel. Hats off to WB Games.

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